Canadian studio Klei Entertainment, now the authors of two parts of Shank, had to not be shy and to fully copy the style of their most important idol, Robert Rodriguez. The famous director is now preparing for the shooting of the continuation of the fascinating film “Machete”, which, with his characteristic simplicity and sincerity, called it as accurately as possible: “Machete kills”. Replace the word "Machete" with "SHANK" – and get an exhaustive idea of ​​Shank 2.

Without unnecessary words

Shank 2 begins, as befits a good action movie, with noise, crack and chopped limbs. The game is not exchanged for fresh dialogs and a long background. A second ago, we watched a short tie – and now we have been striving to rush forward, indiscriminately knocking out the spirit of all who risk standing in our way. Shank, the former mafiosi and the protagonist of the game of the same name, is not at all the biggest fan of sincere conversations. Why try to explain to the next Verzile with a square jaw that it is not good to take a drink if the old kind thrashing is much more intelligible?

[Bullet]] A similar theater of shadows was both in the first part of the game, and in a few others-it would be time to come up with a new way to add style to the picture of style.

Like the main character, the game is uncomplicated, which only gives her some naive charm. Where others have “complex moral choice”, “sandbox” and “nonlinearity”, Shank 2 – laid -back cutting off extra extremities, brutal taping of the belts of a chainsaw and beating a muzzle with a bayonet shovel. By levels you are taken with a breeze, so that your ears do not. Due to the fact that something burns on the screen constantly, falls and explodes, eyes literally scatter in different directions, not knowing what exactly to grab in this mess.

[[Bullet]] Enemies of Schink clearly increased. You will have to fight with wild cannibals, and with angry Amazons, and even with a giant shark. Fortunately, just one.

Sometimes Shank 2 builds chains of the most unexpected events: at first, Bugai resembling buffaloes, then detonates you inadvertently chopped a barrel and throws one of the enemies straight to rotating blades, and Shank at that time, as if nothing had happened, a frying pan of the spite of the splendor successful , after which it falls down with a bang to the floor below – the stairs are too https://god-odds-casino.co.uk/ old and flimsy for such agiles. Throughout the trip, the degree of madness will only increase, so soon such scenes will cease to seem like something out of the ordinary. Fortunately, cinema … Excuse me, the game, like the first episode, is quite short and ends just at the moment when light satiety comes from the demon.

I am staggering your house pipe

With such confusion, it is difficult not to get confused, but the game loads the spinal cord rather than the brain. You will not have time to come to your senses how your fingers themselves will begin to tap the victorious march along the buttons to the beat of musical accompaniment, and after especially difficult moments, the involuntary “bite off the language!". The most important thing is to catch the rhythm, otherwise the passage of some areas runs the risk of dragging on. Even at a normal level of complexity, you will have to sweat pretty much, especially if you decide to play on PC, where management, to put it mildly, disappointed. Everything is fine in console versions: the hero performs smooth rifts in time and leaves the line of fire without any problems, while at the PC only in order to turn around in the right direction, you have to eat the mouse back and forth.

[[Bullet]] This subject loves people very much. Moreover, judging by the leg that he holds, this is not at all about high feelings.

Klei Entertainment followed in the footsteps PEOPLE Can Fly and focused on interaction with the outside world. Fraternization with Bulletstorm , Where for more effective self -defense, players were invited to use cacti with giant spikes, bare wires and other interior elements, great revived the game. Glorious enemies can be crushed by a poorly fixed cargo container, and then with pleasure to observe how their remains are smeared on asphalt, as if a gum spilled by someone. In abundance, jeeps, stationary machine guns, exploding barrels, deadly blades and wonderful buttons are scattered in abundance, which, when pressed, throw off someone on their heads. And in battles with a large number of opponents, such an interactive is completely indispensable: it is usually easier to let a loader ahead of them than to manually scatter another two -meter -out detachment.

[[Bullet]] Girl in the center – Korina Carlos, Fighting girlfriend Shanka. They will also let her play for her, however, not for long.

There is no need to wait from the offenders of condescension – everything is like in real brawls. Enemies prefer not to line up in long lines, but to attack the whole crowd, forcing the player to carefully think through each action. At such moments, you feel like Sherlock Holmes from the hooligan dilogy of Guy Richi: pushing his foreheads running out on both sides, make an Olympic jump through a mercenary who had opened his mouth with an automaton and helpfully push down a strange subject with a blade standing on the very edge of the abyss. At the same time, the strategic approach to killing enemies does not kill the atmosphere of combat madness-something always goes wrong, and the plan has to be redrawn literally on the move.

Stew the light

What does the authors of Shank 2 cannot be taken – this is the innate sense of style. It manifests itself in well -drawn decorations, and in caricature, deliberately stereotypical characters, and in the design of locations. The difference with the first “Schink” can be seen with the naked eye: the picture acquired clarity and detail, and already smooth animation became even better, pleasant special effects like fire and steam were added – it may seem that on the screen and not a game at all, but an expensive cartoon. You can safely say: if the developers do not work out with the game industry, they should try themselves in animation.

The only thing Canadians forgot to work is not bad, but not without flaws, cooperative regime from the first part of the game. It could be held together by one console, as in the days of "Dandy" and "Segi". The problem was in his short duration and carbon monoxide, but very dreary bosses. In Shank 2 bosses just a sight for sore eyes. We liked the King of Cannibals most of all, sitting on a throne of human bones, and a guy trying to flatten a Shenda suspended ship to the hook. But this is all in solitary mode, and the cooperative was scanty to an endless struggle with all the growing forces of evil in order to protect key points on the screen. We do not hesitate to repeat the question asked in the review of the first game: why is the plot mode you can not go together? There is no answer, like a year and a half ago.

Shank 2 is a rattlesnic cocktail for those who want to taste something truly sharp, but are lazy to reach the nearest Mexican restaurant. Having finalized the ideas of the original and screaming them with a couple of interesting innovations, Klei Entertainment for the second time manages to captivate the same, in fact, game. Excellent visual style, witty tricks over movie cliches and an uncompromising protagonist, chopping in thin slices of the hordes of various dark personalities, which, in fact, is needed for a pleasant evening?

Reigracy:

Cool plot:

Originality:

Easy to master:

Gameplay:

8

Graphics:

9

Sound and music:

8

Interface and management:

7

Waited?

Shank 2 is diligent work on the mistakes of the first part of the bloody two -dimensional action. The game became better literally everything, except that the developers did not have enough time for a normal cooperative.

Mania rating: 8.0

"Great"

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